Dukes Up: Act of Aggression RTS Update
If you’ve not played a Eugen Systems strategy game, you’ve already lost.
Napoléon Bonaparte, 1796.
At least, I feel it’s a worthy attribution to a studio that deserves many an accolade. They have continually pushed mechanics as much as they tout fresh tech, with the IRISZOOM engine outdoing even Creative Assembly’s wonky behemoths in stability, scope and scaling. And while Eugen are hanging their hats up on the Cold War for the time being after Wargame: Red Dragon, the Le Dressay brothers and company are tilting at the void left by AWOL heavyweight, Command and Conquer.
New info has been plucked from the communications channels, and things are sounding rather promising.
Aiming to place itself in a unique spot in the market, Act of Aggression – the new RTS from Wargame creator Eugen Systems – pulls heavy inspiration from other RTS titles hailing from the nineties and noughties, the Golden Era of RTS. In a unique near-future techno-thriller setting and with three playable factions based on both fictional and real military forces, base-building, resources harvesting and combat unit production, Act of Aggression is a more accessible but no less explosive departure from the million plus selling Wargame series for Eugen Systems.
A classic triad of factions are inbound, much to the joy of the Nineties RTS glut generation.
o The Cartel, stealthy operatives born out of private military contracts, with the latest prototypes. Fragile and expensive, but stealthy and powerful this secretive faction is difficult to master.
o The US Army, exhausted by endless fighting across the world, are a brute-force of veterans; they can skill up in specific roles and improve their veterancy, but use current generation technology.
o The Chimera, a UNO funded task-force designed to have a plan in mind for every situation. You can mould their units through upgrades into specific roles, or leave them as a jack-of-all-trades.
And, not seen in a Eugen game since the esteemed forebears in Act of War, full-blown economy-based resource management, as well as well as supplementary resource boosters and, in a highly-anticipated return (at least to the fellow presently tapping out this news spiel), the ability to take prisoners-of-war!
Across large, authentic maps, players will to harvest resources, build bases strategically, defend them, and produce all kinds of units to match the wit of their opponent. Extend your base network with off-base refineries for harvesting resources, and protect supply networks ensuring a stable income of cash and minerals. You’ll even fight other players for occupied banks as a supplementary income, and capture soldiers ejected from tanks and planes or wounded on the battlefield to take as prisoners of war.
o Build, harvest, supply, and fight on huge and authentic maps
o Fight with real-life and real-prototype light vehicles, infantry, heavy vehicles, planes, and helicopters – with prototype stealth technology to boot!
o An authentic techno-thriller single player campaign full of political intrigue and immersive battles
o Upgrade each factions base to unlock more technology, and upgrade units to increase veterancy, better their skills, or totally change their abilities
o Defend your supply chains, but don’t worry about micromanagement – Act of Aggression is built with macro in mind
o Occupy on-map banks for a supplementary source of income, and take prisoners of war
o Develop super-weapons, and super-weapon defense systems
We’re told Act of Aggression will deploy sometime in Spring 2015, which might mean an initial beta period beforehand. Either way, if these fresh pictures aren’t enough to sate the hunger, go and have a gander at the initial teaser trailer again. Stay tuned for more as it develops.